New build 20110624 - with in-game objects!

Get it here as usual:

Engine Test Build - Mythruna Wiki



There were lots of internal changes in this release… if it doesn’t crash and burn I will consider it a roaring success. :slight_smile:



Big feature is the in-game custom objects and the new blueprint editor. The object creation temple will no longer be required.



The change log says only slightly more than that:

20110624-2 Release Notes - Mythruna Wiki

Wee, objects :smiley:

I’m sorry to say but … it crashes :frowning:



The error log says that there was a NullPointerException:

[java]Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]

java.lang.NullPointerException

at mythruna.obj.BlockObject.<init>(BlockObject.java:67)

at mythruna.view.ObjectSelector.loadBlueprints(ObjectSelector.java:109)

at mythruna.view.ObjectSelector.<init>(ObjectSelector.java:87)

at mythruna.GameAppState.initialize(GameAppState.java:329)

at com.jme3.app.state.AppStateManager.postRender(AppStateManager.java:182)

at com.jme3.app.SimpleApplication.update(SimpleApplication.java:260)

at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:143)

at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:171)

at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:217)

at java.lang.Thread.run(Unknown Source)[/java]

downloading it now to test. I will say that I’m getting very slow download speeds 20-25KB/s (I’m from the UK, dunno if that helps). Will give you more info about the game when its finished downloading :wink:

very nice :slight_smile:

asarium said:
I'm sorry to say but ... it crashes :(

The error log says that there was a NullPointerException:
[java]Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.NullPointerException
at mythruna.obj.BlockObject.&lt;init&gt;(BlockObject.java:67)
at mythruna.view.ObjectSelector.loadBlueprints(ObjectSelector.java:109)
at mythruna.view.ObjectSelector.&lt;init&gt;(ObjectSelector.java:87)
at mythruna.GameAppState.initialize(GameAppState.java:329)
at com.jme3.app.state.AppStateManager.postRender(AppStateManager.java:182)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:260)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:143)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:171)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:217)
at java.lang.Thread.run(Unknown Source)[/java]


Yuck... was this single player?
pspeed said:
Yuck... was this single player?

Yes it was

Were you using a pre-existing mythruna.db or did you let the app create a new one for you?

I started using a fresh install, no mythruna.db or anything else was in the installation folder.

After starting, it should have created a mythruna.db sub-directory. Can you tell me the contents of the mythruna.db/blueprints directory?



Barring that, I’ll try to duplicate the issue here… but it won’t be until after I sleep for a while. :slight_smile:

I can duplicate it here… looks like some of the pre-defined resources are missing from the build.

20110624-2 has been uploaded that should fix the NPE in single player.

Now it works! Thank you!

No, thank you for finding it. Sorry about the silly mistake.



…the one time I don’t download and test the single player game myself… :slight_smile: