All bones are dynamic there's even some invisible ones…anyway you would not synchronize after each and every step…that would be maybe 70 a
second with the current framerate…so the sim would have to run on it's own in small timesteps.
But that can wait now I have another problem…I've implemented chat and stuff like that which was a breeze but now I have a problem… if the client don't call close() on the connection the server don't seem to understand that the connection is gone and that player will still stay in the lobby even though I have registered a JGNCConnectionListener.
The other players never receive the disconnected event.
So what would happen if the player just closes the process which would not give any opportunity to call close() ?
You should get a disconnected event on the ConnectionListener after a timeout period if it isn't closed properly. It may take a few seconds though, are you giving it enough time to timeout?
looks damn awesome
is it possible to see the rag doll physics code ?
that really interests me but i couldnt find any good articles on it …
I thougt in PhysX exist already a ready Ragdoll/Character. but not sure
Hey…
currently downloading PhysicsX to test the demo
I’m currently working on a staff-fight sytem.
without physics yet, but a friend is developing a ragdoll these days.
What kind of controller you are using for the punches?
Just wanna give u a hint: take a look at the Gametrack-controller.
It’s a consumer trackingsystem for both hands, so u get your movements 1:1 into jme.
And it’s quite cheap! 10€ at ebay, in combination with a golf-game^^ (there is a PS2 and a PC version)
http://en.wikipedia.org/wiki/Gametrak
Imm0|82 said:
Hey..
*currently downloading PhysicsX to test the demo*
I'm currently working on a staff-fight sytem.
without physics yet, but a friend is developing a ragdoll these days.
What kind of controller you are using for the punches?
Just wanna give u a hint: take a look at the Gametrack-controller.
It's a consumer trackingsystem for both hands, so u get your movements 1:1 into jme.
And it's quite cheap! 10
An update has occured, you can now play multiplayer against an opponent.
You can play using a gamepad or just keyboard. When in game just hit esc->view controls to
view controls.