New here

Hi. I'm an amateur game developer and an entusiasmic java programmer.



I tried several times to use jME, but I always failed because I wasn't familiar with the way it should be used, but I love it's filosofy.



This time I want to try harder. I'd like to make some contribution to jME3 or, at least, watch it's development to understant better how it works from insite. I also offer myself to do some documentation (althought my written english is not what I whould like to be, so someone would have to check it… but I thing that something bat written is better that nothing written…)



What should I do to start?



Thanks

I will let everyone else send their suggestions, so please take these as only mine, and not any official desire from jME. I think you could start getting familiar with the engine, install it, run the demos, look at their code. Then look at the wiki and the user's guide in particular. There is so much that needs to be translated to jME 2 from jME 1. These are small details in general, but it is tedious and that's why I think noone has done it yet.



Welcome to the community!

I agree with duenez.


atridas said:

Hi. I'm an amateur game developer and an entusiasmic java programmer.

Me too  :lol:

atridas said:

I tried several times to use jME, but I always failed because I wasn't familiar with the way it should be used, but I love it's filosofy.

Can you explain more about how you failed?

I was alone and I didn't have the whole game planned.



Now I have a partner (she will be doing the art part, wich I amb absolutely unable to) and she will (I hope) force me to finnish the game.





Basically, this is the difference. I understand more or less what I should do with jME, but I'm not always sure, thats the problem. Also, I love concurrent programming (geek me…), and jME didn't seem thread oriented. Now I read avout the beginning of jME3 and I asked if I could see it's development as close as possible…

jME has support for concurrent programming through StandardGame and GameStates… There are two wiki links that would help:



=threads]http://www.jmonkeyengine.com/wiki/doku.php?id=some_standardgame_frequently_asked_questions&s[]=threads

=threads]http://www.jmonkeyengine.com/wiki/doku.php?id=simplegame_to_standardgame&s[]=threads

=threads]http://www.jmonkeyengine.com/wiki/doku.php?id=concurrency_and_multithreading_in_game_design&s[]=threads

=standardgame]http://www.jmonkeyengine.com/wiki/doku.php?id=standardgame_gamestates_and_multithreading_a_new_way_of_thinking&s[]=standardgame

shopype35 said:

not sure if this would even be a valid option, but i think it would make for a  neat and useful project for someone, what if the new ios for the sd chard channel was modified in such a way that instead of reading from the frontsd it would read from a usb drive?


Sorry, I don't think I understand what you said.  :|

Hehe nice,…you must have used one of that php obfuscators,did you?! :smiley: Didn't know that they scamble text also… :stuck_out_tongue:



@atridas: First time I saw jME was in 2005 (actually I just know cause I'm forum-member since then), tried, failed, forgot, tried failed forgot,same like you and actually I'm still trying, still failing, but not forgetting anymore! :smiley: jME is really the best thing you can find in java and the community is just amazing…so keep on trying with or without partner… it is just a matter of time you will get familiar…and anyone will help you with that, that is for sure…