New model import wizard for jMonkeyPlatform

jMonkeyPlatform now has an easy to use model import dialog that allows you to import a model from any folder on your harddisk directly to a jMonkeyPlatform project.







Conversion to j3o is done automatically, you can specify a destination folder in your poject assets and you have the option to copy the original files to your project folder as well.







Available through the nightly update center, select and install the “Model Import Tool” plugin.



Cheers,

Normen

3 Likes

Excellent!

Awesome feature

Its also the introduction of lightweight OffView panels to jMP. The display is a PreView scene thats copied to an AWT image to allow multiple “OpenGL canvases” in jMP.

1 Like
normen said:
Its also the introduction of lightweight OffView panels to jMP. The display is a PreView scene thats copied to an AWT image to allow multiple "OpenGL canvases" in jMP.


That is really what caught my eye :) Great stuff!

yay great, Normen!!!

Looks great!



Unfortunately it doesn’t want to work on my machine.



For some unknown reason it seems my assetManager has “disappeared” (I will make a post right after this on that subject).



So, when I try to import using the above importer, I get the normal “Importing Model…” down at the right side of the screen but it goes on and on without dying or finishing up. There was a small red error icon from which I got:



“java.lang.IllegalStateException: Cannot find project AssetManager!

at com.jme3.gde.modelimporter.ImportModel.copyModel(ImportModel.java:83)

at com.jme3.gde.modelimporter.ImportModel.access$000(ImportModel.java:37)

at com.jme3.gde.modelimporter.ImportModel$1.run(ImportModel.java:68)

[catch] at java.lang.Thread.run(Thread.java:662)”



Click on cancel, but the “Importing Mode…” still goes on.



I think if there’s an error, it should stop. :slight_smile:

This normally means you try to import a model into a non-jMP project. You have to select a proper jMP project to import models to.

normen said:
This normally means you try to import a model into a non-jMP project. You have to select a proper jMP project to import models to.


I replied in the thread I created on that subject.

http://hub.jmonkeyengine.org/groups/import-assets/forum/topic/project-assetmanager-doesnt-exist/#post-108935
normen said:
Its also the introduction of lightweight OffView panels to jMP. The display is a PreView scene thats copied to an AWT image to allow multiple "OpenGL canvases" in jMP.

how long will the developers need for this?

sounds like a way to run jMonkeyEngine on my Compiz Desktop without Problems
htdocs said:
how long will the developers need for this?
sounds like a way to run jMonkeyEngine on my Compiz Desktop without Problems

Huh? Its done. Look at it in the screenshot :P If you wanna do it yourself, look at TestRenderToMemory.java in the jme3tests package.

yes, i saw it, but i meant, will this method also be implemented for the Scene Composer?

becouse thats the reason why my jMP freezes every time i try to start it in compiz

What is a Compiz? Anyway, no. This method is not very performant so it will not be used for the SceneViewer. Are you sure its the fact that its a heavyweight Component making your “Compiz” crash? Does you “Compiz” tingle sometimes? (sorry, last question was just weird humor ;))

Compiz uses OpenGL to make cool desktop effects. I guess it doesn’t like it when other apps use OpenGL as well for their stuff.