Hi all,
After playing around with jme for a few moths i decided to start creating my own game. The whole idea is inspired by the game stranded
(or will be more or less a clone of it).
Main idea:
You are thrown out in the wilderness with nothing left. While fighting for survival (hunger and thirst) you will have to use the goods that the
nature is providing. Combining the items you collect will improve your skills to discover new technics for converting materials and production.
After building your basic camp to hide from the night its up to you to explore the world and hunt for animals, or expand your base and
farm the goods you have planted.
I know it is a big project but i like the challenge in this so im quite motivated to do this. I think the worst i can do is to start with everything at
once, so made myself a few flagpoints.
- Main menu
- Basic endless terrain
- Basic character + skills
- Basic items + inventory
- Basic hud + ingame menu
- Collecting items + interaction with i.e. trees
- Crafting and combining
- Basic building + placing items
- Advanced interaction (i.e. furnance)
- Generation of nature + water
- Global events (growing, thirst, hunger)
- Day night change + weather
- Animals (neutral + bad)
- Vehicles
- Saving/Loading
If you have any suggestions/critics, questions, ideas or even help your welcome. Oh…and sry for my bad english for sure