Is there a specific problem that's holding you up?
Yes, unfortunately I am unskilful with setting up eclipse. I tried to follow some descriptions found here but failed because of different reasons:
* Sometimes it seems that the linux installation is used
* ANT setup should be done (how?)
* The descriptions at all seem to be inaccurate in several meanings (old eclipse version?)
I have downloaded the svn tree of the engine.
And now I need to generate a project within eclipse which has no unsolved bindings, errors or whatever.
Does someone have eventually a stripped down project framework - with maybe only the init and an empty game loop ... which I can directly use by IMPORT into eclipse ?
Anyway, to change / reset this setting (if you are using linux or a mac), read the "Configure the jME Project" chapter @
http://www.jmonkeyengine.com/wiki/doku.php?id=setting_up_eclipse_to_build_jme
So, inside Eclipse:
a) select the CreateObject java class from Package Explorer
b) click the right mouse button
c) "Run As" / "Java application"
Provided Ant file is used only to compile and create the application jar ... not to run its classes :D
It runs now - not as an applet but as a full screen application.
As I am new here in this field I have made several mistakes:
First: I only have the normal JAVA jre6 installed.
This was the reason why I couldn't get ANT running. It always told me that "tools.jar" was not found. On my whole system was no "tools.jar". Then I realized that I sould download and install the development thing. I installed the latest version which is now "jdk1.6.0_13" and voil
First: I only have the normal JAVA jre6 installed.
This was the reason why I couldn't get ANT running. It always told me that "tools.jar" was not found.
yes, the jre doesn't provide the javac compiler (javac executable and tools.jar library). The full JDK does.
P.S.
I suggest you to spend a bit of time with Eclise IDE before to start with jme... this could simplifying the things a bit ...