Hi , guys:
Sorry for the bothering but I really got confused with jME’s rendering pipeline like : Post-Processor Filters, SceneProcessors, Particle Emitters…
Is anyone can help to explain this topic like what unity do ? Rendering in the Universal Render Pipeline | Universal RP | 8.2.0
I think it is similar to the unity document you linked, but if any key points are missing then I’m sure we could benefit from adding it to our wiki as well.
Yes I readed this chapter and Camera.RanderBucket chapter which make me even more confused:
[renderQueue,postQueues,OpaqueBucket,TransparentBucket,Post processors are not applied to this bucket with one exception : the FilterPostProcessor]… … …
As a newbee, there are so many concepts and I don’t have a big picture, this is the reason I ask for help.