aargh another newbie problem…
I have an animated model walkin around my virtual world so far so good,
but when it hits an obstacle (e.g. box/wall) I need to stop further
movement in this particular direction, how should I implement this…?
e.g. how can I find which side of my model hits the wall ?
Here are few of my thoughts in this subject:
- my model has OrientedBoundingBox attached, so I can extract