I have heard of “Google’s Material Design” for a long time. At first, I thought it is for Android implementation only. However, I learned couple days ago, from the post below, that Fedora 30 also follows “Google’s Material Design specification”.
My question to you is whether “Google’s Material Design specification” is good for JMonkey 3.2.3 games?
I was referring this section below.
Fedora 30 ships with GNOME 3.32, including all-new app icons using a new visual language reminiscent of Google’s Material Design guidelines, making those applications blend well with the Google Chrome icon, for example. Importantly, the new version of GNOME provides more robust support for HiDPI displays, including experimental non-integer scaling, allowing for applications to be drawn at 150% or 175%, when using Wayland. Likewise, backend improvements to GNOME resulted in “noticeable frame rate improvements,” according to the release announcement, resulting in “a faster, snappier feel to the animations, icons and top ‘shell’ panel.”