From the Youtube link below, I notice that for VR development, you probably would be using 2 JMonkey “Viewports”, in this case.
My question to you is, since you would be displaying one on the left and one more on the right, shouldn’t it be more optimise to use less density resolution when you display through 2 viewports.
For example, the same game with no VR, you would be using one viewport with 100 percent density resolution.
Second example, the same game with VR, you would be using 2 viewports with 50 percent density resolution on the left and another 50 percent density resolution on the right.
Would it also be more optimise to use different sets of level of details, when programming using 2 viewports for VR?