Next-Generation Web, Browsers, and Operating Systems - 3D Fractal Spaces?

I keep imagining that a 3D web-browser will be able to provide something beyond the current set of web "standards" (HTML, CSS, Flash, HTTP, etc…).



With a set of procedures for representing data objects on the web, a browser can interact with data that actually is important to them: with complete freedom of arrangement, visual style, filtering, and transformations – and without specific arbitrary styling imposed by site designers.



  • web page content (HTML: text, links, images)

  • returned by web services (XML, RDF, JSON, ...)

  • received from protocols (ex: P2P or XMPP)



Vector space eliminates certain design considerations necessary with pixel-based displays.  In vector space, all that matters is relative position, scale, and rotation.  In contrast, the "page" concept might seem relatively flat, rigid, restrictive,...  Vectors allow for structural "embedding" - sometimes it is more appropriate to place content "inside" of something.  (Zooming is one way to navigate "inside".)  But in a pixel-based system, there is a limit to the complexity that can be "infolded" without needing to resize everything else.

Such a 3D browser could merge "seamlessly" with its underlying operating system and windowing system.  For example, certain Linux distributions boot directly into a browser.  Similarly it's probably the goal of Google's Chrome-based OS http://googleblog.blogspot.com/2009/07/introducing-google-chrome-os.html.  Google also develops the O3D browser plugin http://code.google.com/apis/o3d/ which provides a javascript scenegraph API.  (BTW - I wonder how performance compares between O3D+Javascript and JME?)

Some possible development "paths" or "stacks" to reach this "ultimate 3D browser":

  • Linux + Java (OpenJDK) + JMonkeyEngine, maybe with GCJ applied somewhere

  • Linux + Google Chrome/OS + O3D

  • Linux + Mozilla/XUL + O3D, or some other plugin or 3D CSS Standard

  • Linux + C++ 3D Engine + ...



Any ideas?