Next Steps

@yaRnMcDonuts recently volunteered to manage the next Engine release.

If anyone has concerns or alternative proposals, please raise them NOW.

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Global illumination with voxel cone tracing is deployed with Renthyl and RenthylPlus v1.2.5-alpha!

Test scene with VCT Global Illumination, bloom, and anti-aliasing.

Caveats:

  • Sky lighting is not calculated. It should be relatively easy to do, but I’d like to figure out a good way to handle the environment maps first.
  • If not working with any shadow-casting lights, you’ll have to use junctions to eliminate the shadow calculation modules.
  • Directional light shadows are not yet supported, and VCT has had some issues with point lights in the past.
  • Specular reflections only catch the edges of objects, for some weird reason. Plus it’s pretty slow.
  • Pretty serious light leaking.

I’m not necessarily expecting anyone to pick it up right now because it uses a framework that no one is yet familiar with, and the VCT’s interface is honestly not that great at the moment. If anyone does exceed my expectations and tries it out, please let me know how it went so I can improve it!

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