Exception in thread "LWJGL Renderer Thread" java.lang.NoSuchMethodError: de.lessvoid.nifty.NiftyInputConsumer.processMouseEvent(IIIIZ)Z
at com.jme3.niftygui.InputSystemJme.onMouseMotionEventQueued(InputSystemJme.java:106)
at com.jme3.niftygui.InputSystemJme.forwardEvents(InputSystemJme.java:169)
at de.lessvoid.nifty.Nifty.update(Nifty.java:224)
at com.jme3.niftygui.InputSystemJme.endInput(InputSystemJme.java:94)
at com.jme3.input.InputManager.processQueue(InputManager.java:773)
at com.jme3.input.InputManager.update(InputManager.java:837)
at com.jme3.app.Application.update(Application.java:567)
at Bubby4j.BaseGame.update(BaseGame.java:201)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:144)
at com.jme3.system.lwjgl.LwjglCanvas.runLoop(LwjglCanvas.java:199)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:218)
at java.lang.Thread.run(Unknown Source)
BaseGame.java:201 is
[java]super.update();[/java]
Why is the exception being thrown?
BaseGame is my custom SimpleApplication.