Hello,
I try to stop that bloody nifty from hooking on the TAB key and it drives me nuts
- first, if I want to setup an inputMapping to my screen, I need the screen controller to implement KeyInputHandler otherwise I get some error, it does not make any sens, but whatever…
<screen id="Hud" controller="mygame.appstates.HudAppState" inputMapping="mygame.gui.MyNiftyInputMapping">
-
then it just dont work at all, I return a null object, so nifty should not bother wit inputs anymore but it does
for some reason it creates NiftyInputEvent from thin air -
convert() is called AFTER the button focus is switched to the next one
public NiftyInputEvent convert(KeyboardInputEvent inputEvent)
{
return null; <<<<<<<< to make sure nifty dont process events
}
TAB keeps focusing buttons after buttons
<controlDefinition name="keyBindingComponent">
<panel childLayout="horizontal" backgroundColor="#ffffff33" padding="5px" height="30">
<control width="20%" id="#bindingButton" name="button" label="$bindingText">
<interact onClick="$action"/>
</control>
</panel>
</controlDefinition>
<layer id="settingsLayer" childLayout="center" backgroundColor="#0000">
<panel width="400" height="400" childLayout="vertical">
<control name="keyBindingComponent" bindingDesc="forward" bindingText="???" action="DefineKeyBinding(forward)"/>
<control name="keyBindingComponent" bindingDesc="backward" bindingText="???" action="DefineKeyBinding(backward)"/>
<control name="keyBindingComponent" bindingDesc="left" bindingText="???" action="DefineKeyBinding(left)"/>
<control name="keyBindingComponent" bindingDesc="right" bindingText="???" action="DefineKeyBinding(right)"/>
</panel>
</layer>
any advice ?
thanks