Another night of shader coding and I came up with this super nova shader. It’s rendered on a 2D quad of course
3d super nova rendered on a 2D quad by my new shader
wow looks really great
I am slowly turning my space game into a fully procedure generated set of assets … starting with shaders. Once I am done with the shaders I will release them for everyone to use. No point in people re-inventing the wheel.
Mind… ahem, supernova blown! Looks awesome!
Btw anyone knows why yt link doesnt embed?
In case you didn’t know about ShaderToy (https://www.shadertoy.com) I think it’s a nice playground for developing shaders and it has loads of shaders to be inspired from.
I play with shaders in the shader editor of jMB with recompilation on save
@zissis Holy shit, what’s going wrong with you? This looks so cool! Really nice! Good job
I wish I would have such boring nights like you do!
@jmaasing That’s the site that inspired my work. It’s a GREAT learning platform.
Is this the kind of music you‘re listening to when working on spaceshift?
From time to time I listen to the playlist during developing