I'm working on a game using StandardGame and GameStates. Up to now, I've been using JMEDesktop with Swing for menus (since I didn't want to get bogged down with UI items). That worked alright until I got to the in-game state using the StrategicHandler and I found it doesn't play nice with the mouse. Once I dug into it, I realized it shouldn't really be that hard to ditch the JMEDesktop and do everything with a HUD. However, I made some changes and now I can't get textures to render: they're just white. I've got to think that there is either something I'm not doing, or something I'm not doing that I should be. I'm hoping this is a common enough problem with an obvious solution for someone who knows more about jME.
Thanks.
Do you have a light?
After more fiddling around, and creating two new projects I finally figured it out: I had forgotten to add a light to that state, and after adding the quad to the rootNode, I needed to call rootNode.updateRenderState().
Thanks.