Node and Mesh with different origins

Edit: Problem has been fixed by changing the local translation coordinates

Hi guys i’m trying to rotate a helicopter rotoer blade, the blade is inside a node the origins of the node and the rotoer mesh is slightly different.

So when i rotate the node it looks kinda ugly, (unless there is a way to rotate the mesh instead of a node) .

Here is the picture

How can i give the node same origins as the rotoer blade mesh?

Just in case, if you haven’t been through this before:

Might save you some trouble later.

Why not rotate the blade’s geometry?