Edit: Problem has been fixed by changing the local translation coordinates
Hi guys i’m trying to rotate a helicopter rotoer blade, the blade is inside a node the origins of the node and the rotoer mesh is slightly different.
So when i rotate the node it looks kinda ugly, (unless there is a way to rotate the mesh instead of a node) .
Here is the picture
How can i give the node same origins as the rotoer blade mesh?