Hello!
Not feeling all right with quaternions… I have a node which revolves arround Y axis:
bodyPhNode.getLocalRotation().multLocal(
new Quaternion().fromAngleAxis(FastMath.DEG_TO_RAD * 0.1f,
Vector3f.UNIT_Y));
I'd like to get the "direction" of this node as a Vector3f object, just like you can recover the direction of a Camera object. Can anyone please show me how to perform this? Thanks!