this one is weird.
http://img266.imageshack.us/my.php?image=collisionbugfg1.jpg
i tried different bounding volumes, but the bug remains. the volume is clearly above the terrain, but in my code, the worldbound is a different boundingvolume (in my case, a box) which is NOT drawn but used for my terrain collision check.
:?
i know which node has which bounding volume, but why aren't all drawn?