Hi i was playing some games and noticed ,some buildings were literally borried in ground , and there was no holes in the ground , but some how when you were looking inside the building
(even from out side) terrain in house was not visible .
It was like house were actually cutting terrain rendering .
Soo my question was , is there any way to make it possible here ?
Lets say i have a geometry House in node House,
and i have geometry terrain in node Terrain .
Is there any way to make it soo the house cuts terrain rendering
or terrain gets not rendered at collision between house and terrain , and inside house geom as well ?