I'm looking to load and display many photographs in quads, with the ability to show them full size, or scale the quad down to show them quite small. I've been looking at a few ways of doing it, and came across Apple's notes on how to load images that aren't power-of-two: http://developer.apple.com/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_texturedata/chapter_10_section_4.html
- Can anybody point me in the right direction as to how you, as seasoned jME developers, might tackle the issue?
- Is there an easy way?
- Will I have to create a mesh and then add a number of textures to it, in a similar manner to the above link?
Any pointers or tips would be much appreciated.
Thanks!