I’m an amateur programmer with minor experience in gaming. I’m very interested in jME, and have done my best to follow through the tutorials in an attempt to study it.
I put my own minor spins on the tutorials, from changing names, to outright changing structures (for experiments). I’ve gotten as far as jMonkeyEngine 3 Tutorial (5) - Hello Input System, but one tutorial continuously stumps me; namely, the jMonkeyEngine 3 Tutorial (3) - Hello Assets. Now, copy-pasting or directly following the instructions is no problem at all. What I tried, as per my usual experiments, is to set my own texture (material) to a box, and importing a gingerbread-man model my sister designed for me.
I’ve been able to set the custom texture to the box no problem, but as for importing the gingerbread man, I did it too, but not in the way I’d have done from the tutorial. I’ve installed the Ogre XML exporter (script?) by going into jME SDK, Tools -> OgreXML -> Install Blender Ogre XML, but going into Blender, File -> Export Shows no export to Ogre XML.
What I’ve done instead is just put the .blend file in the proper assets folder, and convert it into a j3o file, and import that. That works, but that’s not the results I’m after. The Gingerbread model has a skeleton, and a basic walking animation, and I don’t know what happens to those when I convert it to a j3o file.
Is there something I’m doing wrong?
Things of note:
> Using the RC2 of the jMonkeyEngine.
> My Blender’s version is 2.65, 64-bit
> My OS is Windows 7, 64-bit version
> Importing the Gingerbread man as a j3o file works.
> The Gingerbread man has no textures (it’s grey, according to jME)
Thanks to anyone who answers.