Normal mapping for triplanar shaders

This was a pretty interesting article, I think, I didn’t understand it all :slight_smile:

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Neat article… I remember struggling with this in the IsoSurface stuff. I had lots of test images at the time. I no longer remember if my solution was similar to any of these in the article but I did start from the GPU Gems chapter.

I tried to find some screen shots of the test patterns and stuff… but I’m having trouble. If I run across them then I’ll follow up.

Edit… ahah… though I think these were while I was still working on it. I don’t have a final “eureka” style image.

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