I was looking for how JME3 handles Normal mapping since it didn’t work (or work well) in JME2. It was the main reason me and my friends decided not to use JME2.
Now when I’m searching in the wiki and forums, my only finds are 1 year old threads about NM.
But maybe more interesting there are now shaders with parallax mapping.
So, it would be great if you could answer these short questions:
Is NM working in JME3?
Should you use parallax mapping instead and is it fully functional for JME3?