Trying to put a normal mapped object into my gamestate scene with a LensFlare gives me this error:
Apr 19, 2010 12:57:14 AM com.jmex.game.DefaultUncaughtExceptionHandler uncaughtException
SEVERE: Main game loop broken by uncaught exception
org.lwjgl.opengl.OpenGLException: Cannot use Buffers when Array Buffer Object is enabled
at org.lwjgl.opengl.GLChecks.ensureArrayVBOdisabled(GLChecks.java:96)
at org.lwjgl.opengl.ARBVertexProgram.glVertexAttribPointerARB(ARBVertexProgram.java:174)
at com.jme.scene.state.lwjgl.shader.LWJGLShaderUtil.updateShaderAttribute(LWJGLShaderUtil.java:238)
at com.jme.scene.state.lwjgl.shader.LWJGLShaderUtil.updateShaderAttribute(LWJGLShaderUtil.java:222)
at com.jme.scene.state.lwjgl.LWJGLShaderObjectsState.apply(LWJGLShaderObjectsState.java:340)
at com.jme.renderer.lwjgl.LWJGLRenderer.applyStates(LWJGLRenderer.java:1723)
at com.jme.renderer.lwjgl.LWJGLRenderer.draw(LWJGLRenderer.java:959)
at com.jme.scene.TriMesh.draw(TriMesh.java:240)
at com.jme.scene.Spatial.onDraw(Spatial.java:428)
at com.jme.scene.Node.draw(Node.java:520)
at com.jme.scene.Spatial.onDraw(Spatial.java:428)
at com.jme.scene.Node.draw(Node.java:520)
at com.jme.scene.Spatial.onDraw(Spatial.java:428)
at com.jme.scene.Node.draw(Node.java:520)
at com.jme.scene.Spatial.onDraw(Spatial.java:428)
at com.jme.scene.Node.draw(Node.java:520)
at com.jme.scene.Spatial.onDraw(Spatial.java:428)
at com.jme.scene.Node.draw(Node.java:520)
at com.jme.scene.Spatial.onDraw(Spatial.java:428)
at com.jme.renderer.lwjgl.LWJGLRenderer.draw(LWJGLRenderer.java:1200)
at com.jme.renderer.pass.RenderPass.doRender(RenderPass.java:52)
at com.jme.renderer.pass.Pass.renderPass(Pass.java:92)
at com.jme.renderer.pass.BasicPassManager.renderPasses(BasicPassManager.java:90)
at Universe_Objects.Sun.Render(Sun.java:165)
at Spacial_Object_Manager.Space_Manager.Render(Space_Manager.java:258)
at Spacial_Object_Manager.SpatialObjectManager.Render(SpatialObjectManager.java:33)
at Test.TestStuff.render(TestStuff.java:107)
at com.jmex.game.state.GameStateNode.render(GameStateNode.java:83)
at com.jmex.game.StandardGame.render(StandardGame.java:399)
at com.jmex.game.StandardGame.run(StandardGame.java:251)
at java.lang.Thread.run(Thread.java:619)