Hello. I have baked my normal from blender. I know that it is baked properly. I have a few questions.
First. Do we negate both the X and Y normal settings, or just the X.
And when applying my normal map to certain meshes they come out like this:
The simply smoothed version looks better than a high res normal map…
ALSO if I use the TangentBinormalGenerator I get these errors for many verts (no errors with MikktspaceTangentGenerator):
Mar 29, 2016 2:47:37 PM com.jme3.util.TangentBinormalGenerator processTriangleData WARNING: Angle between tangents exceeds tolerance for vertex 135.