[Not Solved] Cinematics stop after the window comes back into focus after focus is lost

@nehon and @pspeed



Just wanted to see how this issue was progressing.



Just looking for it to Not Pause.

Yep just committed a fix.

Now i can not see any problem when the window regain focus and the setPauseOnLostFocus is set to false.



Please confirm.



Note that there might still be a “jump” in the cinematic if setPauseOnLostFocus is set to true.

1 Like

Would it be in the Nightly builds section?



Or is it somewhere else?

uh yeah it’s in SVN right now, so i guess it will be in next nightly

@nehon



That seems to have corrected the issue with the animation pausing. I am getting some flashing happening on my test case. Also I am getting around 23 FPS where previously I was getting over 100.

Please see the attached video.



http://youtu.be/dmU5mn_-wSshttp://youtu.be/dmU5mn_-wSs




Also the last 2 nightly builds always give me the following when it registers the input for the FlyCam.
I do not have any joysticks connected to the computer.

SEVERE: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.IllegalStateException: Joystick Input is disabled
at com.jme3.input.InputManager.getJoysticks(InputManager.java:655)
at com.jme3.input.FlyByCamera.registerWithInput(FlyByCamera.java:204)
at com.jme3.app.SimpleApplication.initialize(SimpleApplication.java:216)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:129)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
at java.lang.Thread.run(Thread.java:722)