@nehon and @pspeed
Just wanted to see how this issue was progressing.
Just looking for it to Not Pause.
Yep just committed a fix.
Now i can not see any problem when the window regain focus and the setPauseOnLostFocus is set to false.
Please confirm.
Note that there might still be a “jump” in the cinematic if setPauseOnLostFocus is set to true.
1 Like
Would it be in the Nightly builds section?
Or is it somewhere else?
uh yeah it’s in SVN right now, so i guess it will be in next nightly
@nehon
That seems to have corrected the issue with the animation pausing. I am getting some flashing happening on my test case. Also I am getting around 23 FPS where previously I was getting over 100.
Please see the attached video.
http://youtu.be/dmU5mn_-wSshttp://youtu.be/dmU5mn_-wSs
Also the last 2 nightly builds always give me the following when it registers the input for the FlyCam.
I do not have any joysticks connected to the computer.
SEVERE: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.IllegalStateException: Joystick Input is disabled
at com.jme3.input.InputManager.getJoysticks(InputManager.java:655)
at com.jme3.input.FlyByCamera.registerWithInput(FlyByCamera.java:204)
at com.jme3.app.SimpleApplication.initialize(SimpleApplication.java:216)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:129)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
at java.lang.Thread.run(Thread.java:722)