Not really a screenshot, but a short video of my work. After my third attempt and seven refactorings later at making a game - man it is a long road with a lot of disappointment on the way - , I am slowly getting to the point that I am actually getting somewhere.
The aim is to create a turn based isometric (with a degree of ‘free’ camera rotation) dnd-like RPG.
The last 2 months I got some sort of asset pipeline in place, I can actually create, animate and import models. And I started using an entity framework (thank you Zay-ES) to structure and separate visuals and game logic.
Right now I finished a first very basic AI control for an enemy. It checks for all entities that are in aggro range, filters out the entities it won’t attack, and then picks the one where it has the highest ‘hate’ value for. Then it just chases the enemy until it is in attack range, or if it loses sight of the enemy, it walks back to it’s original location.