(November 2019) Monthly WIP Screenshot Thread

Not going to start the December thread just to update my own post…

I got blocks to blocks working in the new hierarchical system. After all of the reference frame debugging/fixing I did for the sphere to blocks case, it turned out to be pretty straight-forward.

Regular un-hierarchical objects working:

Block objects inside the flipped over chest (which is a hierarchy of objects):

Obligatory chair on the table shot:

…though other instability means the chair slowly walks off the top of the table. That’s a problem for another day.

Collisions still aren’t perfect… but that’s also a problem for another day:

It’s good enough for me to move onto the next stuff. Though I do hope to create an example that’s animated to make sure that works.

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