Not going to start the December thread just to update my own post…
I got blocks to blocks working in the new hierarchical system. After all of the reference frame debugging/fixing I did for the sphere to blocks case, it turned out to be pretty straight-forward.
Regular un-hierarchical objects working:
Block objects inside the flipped over chest (which is a hierarchy of objects):
Obligatory chair on the table shot:
…though other instability means the chair slowly walks off the top of the table. That’s a problem for another day.
Collisions still aren’t perfect… but that’s also a problem for another day:
It’s good enough for me to move onto the next stuff. Though I do hope to create an example that’s animated to make sure that works.