Hey i just updated my SVN(JME2) version and now im getting an NPE when i try to create a fogstate in my standardgame with passes. I never got this error before i updated.
I also checked the TestQuadWater which uses a fogstate and this 1 is working fine.
The NPE occurs in the following code
public LWJGLFogState() {
super();
if (!inited) {
// Check for support of fog coords.
supportsFogCoords = supportsFogCoordsDetected = GLContext
.getCapabilities().GL_EXT_fog_coord;
}
}
Why does it no longer work ?
Hellmaster.