Object Count Performance Survey. Everyone please participate!

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Platform: Windows 7 x32

GraKa: NVidia Geforce GTX 460(Gigabyte OC)

Driver Version: nVidia Driver v266.58

CPU: Intel Core 2 Quad (Q6700)@ 2.66GHz

Memory: 4Gb of RAM (800MHz DDR2)

Object count: 1st run: 3628 2nd: 3651 3rd: 3645

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Platform: MacOSX 10.6.7

CPU: 1.83GHz Intel Core Duo

Memory: 2GB 667MHz DDR3 SDRAM

Graphics: ATI Radeon X1600 (PCIe x16, 128 MB)

Object Count: … … 775 … :frowning:

Um yeah seems my old Mac is getting old… :wink:



PS: I may try it on my work machine on Monday, I’m curious…

Platform: Windows 7 x32

Graphic card: ATI Mobility Radeon HD 3650

CPU: Intel Core 2 Duo (T9400) @ 2.53GHz

Memory: 2Gb of RAM

Object count: 3140

OS: Windows XP 32bit

Graphics: ATI Radeon HD 4850 512mb

CPU: Core2Duo E8400 3.0Ghz

Memory: 4gb

DVD-reader: Samsung SH-S223F

Object count: 3800

Platform: Ubuntu 10.10 x86_64

Renderer: ATI Mobility Radeon HD 4200

Driver Version: 8.78.3-100920a-105558C-ATI

Laptop Model: HP Pavilion dm3-2010us

CPU: AMD Athlon™ II Neo K325 Dual-Core Processor (1.3GHz)

Memory: 4Gb of RAM

Object count: 2036

Triangle count: 24736

Vertex count: 49472



This is the result on my very small, low-power notebook. This is probably close to the minimum configuration that you can expect decent performance on. I’ll test on my desktop machine as soon as I finish moving in a couple of weeks.

Platform: Windows7 x32

Renderer: GeForce 8600 GT/PCI/SSE2

CPU: Intel Core2 6600 2.4GHz

Memory: 3Gb

Driver Version: 8.17.12.6658

Object count: 5568

Tried the best PC at work that I could find, but I didn’t write down its specs, so I’m guessing…



Platform: Windows7 64bit

Graphics: NVIDIA Quadro FX 1800M

CPU: Intel Core i7 1.7?Ghz

Memory: 4?GB

Object count: 5500 highest, 3500 lowest



But the test is a bit buggy, if you let it run all day, you could probably get up to 10000…?

AMD Athlon 64 X2 Dual 4800+

2.51 GHz, 2.00 GB RAM

NVIDIA GeForce 9800GT ->Driver-Vers.: 6.14.12.5896



4121 objects after 1 minute.

Hm The test only adds objects if the alt frame was faster than needed for 60 fps. So basically when the technological limit is reached it should not increase 8the slowdown before is because other applications, backgroundtaks ect limiting the possible max performance a bit) There might be some timer precision issues however, but none that I know of.

baalgarnaal said:
Platform: Windows 7 64Bit
Graphics: ATI HD5770 1GB (Club 3D)
Driver Version: 8.831.2-110308a-115928C-ATI
CPU: AMD Phenom II X4 955 @ 3.60GHz (Overclocked ^^)
Memory: 4 GB Ram (1600MHz, 8-8-8- something latencies)
Object Count: 5700 (yeah, it honors the graphics card series)

I have the same card as you, but I was only able to render 2800 ... I think the abysmal result is because I have anisotropic filtering forced at 16x. When I disable texturing I am able to reach about 6000 objects.
1 Like

Objects 4947

settings dialog appeared(?!): 640x480 24bpp n/a Disable no-FS no-VSync

some ATI 4800 Series (I don’t exactly which, that’s how it’s reported)

GPU limited to exactly 500Mhz

GMem limited to exactly 450Mhz

AMD 4core CPU limited to max 64% (range 800-2200Mhz that is CPU freq jumps up/down depending on usage)

OpenGL ver 6.14.10.10600

Direct3D Ver 7.14.10.0817

2D Driver ver 8.01.01.1134

Catalyst Ver 11.3

CCC ver 2001.0308.2325.42017

OS: Win7 65bit

ran from within Eclipse Indigo (eclipse-SDK-3.7M6-win32-x86_64.zip) which was running on jdk6 but your code was running on jdk7

http://i.imgur.com/ZcbRQ.png

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ok here’s on normal

Objects: 6941

that is, CPU high limit 100% aka 800->3400Mhz

GPU between 500->750MHz though it was 99.(9)% of the time on 500Mhz

GMem fixed at 900Mhz

http://i.imgur.com/rGL7K.png

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now back to underclocked card but CPU on normal

Objects: 7133

that is, CPU high limit 100% aka 800->3400Mhz

GPU fixed at 500Mhz

GMem fixed at 450Mhz

I swear I clicked apply :slight_smile: yet more objects than when video card was on normal(as opposed to underclocked)

http://i.imgur.com/J5VXo.png

seems to me though that the CPU power is more important (at least in this code+myconfig) than the GPU/GMem ?!?!?

Platform: Windows7 64bit

Graphics: ATI Mobility Radeon HD 5650

Driver: 8.723.8.2-100920a-105610C-Sony

Direct3D-version: 8.14.10.0743

OpenGL-version: 6.14.10.9756

CPU: Intel Core i3 @2.13 GHz

Memory: 4 GB RAM

Objects: 4175

Looks pretty crappy.

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Platform: Mac OS X Snow Leopard

Renderer: NVIDIA GeForce 9400M

Laptop Model: Macbook Pro 13"

CPU:2.53 GHz Intel Core 2 Duo

Memory: 4 GB 1067 MHz DDR3

Object count: 2449

Triangle count: 29629

Vertex count: 59384

FPS: 59

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Platform: Windows 7 64Bit

Graphics: ATI HD5770 1GB (Club 3D)

Driver Version: 8.831.2-110308a-115928C-ATI

CPU: AMD Phenom II X4 955 @ 3.60GHz (Overclocked ^^)

Memory: 4 GB Ram (1600MHz, 8-8-8- something latencies)

Object Count: 5700 (yeah, it honors the graphics card series)

Platform: Windows7 64bit

Graphics: Nvidia Geforce GTX 570

Driver: 270.51

CPU: Intel Core i7-2600K

Memory: 8 GB RAM

Objects: 20968

Stock cpu/gpu speeds



OS : Mac OSX 10.6.7

CPU : Intel Core i3 3.06 Ghz

GPU : ATI Radeon HD 4670 / Driver : 01.00.403

RAM : 4 GB DDR3

Objects : 3424

Hmmm gotta say I ran the test on 1024x768, maybe I should redo it a bit :stuck_out_tongue:

cyuczieekc said:
OS: Win7 65bit

Nice.

Windows 7 64bit

Intel Core i7 2630QM 2Ghz

Nvidia Gforce GTX 460M

RAM 16 GB DDR3

Object: 14400



where it started to stop for at least 5 sec and FPS started to drop below 60 from time to time (which I guess was the test) the objects still have not stabelized… 14800 still 59 FPS where it started to add one or two objects per second only.