———————————————————————-
Platform: Windows 7 x32
GraKa: NVidia Geforce GTX 460(Gigabyte OC)
Driver Version: nVidia Driver v266.58
CPU: Intel Core 2 Quad (Q6700)@ 2.66GHz
Memory: 4Gb of RAM (800MHz DDR2)
Object count: 1st run: 3628 2nd: 3651 3rd: 3645
———————————————————————–
Platform: MacOSX 10.6.7
CPU: 1.83GHz Intel Core Duo
Memory: 2GB 667MHz DDR3 SDRAM
Graphics: ATI Radeon X1600 (PCIe x16, 128 MB)
Object Count: … … 775 …
Um yeah seems my old Mac is getting old…
PS: I may try it on my work machine on Monday, I’m curious…
Platform: Windows 7 x32
Graphic card: ATI Mobility Radeon HD 3650
CPU: Intel Core 2 Duo (T9400) @ 2.53GHz
Memory: 2Gb of RAM
Object count: 3140
OS: Windows XP 32bit
Graphics: ATI Radeon HD 4850 512mb
CPU: Core2Duo E8400 3.0Ghz
Memory: 4gb
DVD-reader: Samsung SH-S223F
Object count: 3800
Platform: Ubuntu 10.10 x86_64
Renderer: ATI Mobility Radeon HD 4200
Driver Version: 8.78.3-100920a-105558C-ATI
Laptop Model: HP Pavilion dm3-2010us
CPU: AMD Athlon™ II Neo K325 Dual-Core Processor (1.3GHz)
Memory: 4Gb of RAM
Object count: 2036
Triangle count: 24736
Vertex count: 49472
This is the result on my very small, low-power notebook. This is probably close to the minimum configuration that you can expect decent performance on. I’ll test on my desktop machine as soon as I finish moving in a couple of weeks.
Platform: Windows7 x32
Renderer: GeForce 8600 GT/PCI/SSE2
CPU: Intel Core2 6600 2.4GHz
Memory: 3Gb
Driver Version: 8.17.12.6658
Object count: 5568
Tried the best PC at work that I could find, but I didn’t write down its specs, so I’m guessing…
Platform: Windows7 64bit
Graphics: NVIDIA Quadro FX 1800M
CPU: Intel Core i7 1.7?Ghz
Memory: 4?GB
Object count: 5500 highest, 3500 lowest
But the test is a bit buggy, if you let it run all day, you could probably get up to 10000…?
AMD Athlon 64 X2 Dual 4800+
2.51 GHz, 2.00 GB RAM
NVIDIA GeForce 9800GT ->Driver-Vers.: 6.14.12.5896
4121 objects after 1 minute.
Hm The test only adds objects if the alt frame was faster than needed for 60 fps. So basically when the technological limit is reached it should not increase 8the slowdown before is because other applications, backgroundtaks ect limiting the possible max performance a bit) There might be some timer precision issues however, but none that I know of.
baalgarnaal said:
Platform: Windows 7 64Bit
Graphics: ATI HD5770 1GB (Club 3D)
Driver Version: 8.831.2-110308a-115928C-ATI
CPU: AMD Phenom II X4 955 @ 3.60GHz (Overclocked ^^)
Memory: 4 GB Ram (1600MHz, 8-8-8- something latencies)
Object Count: 5700 (yeah, it honors the graphics card series)
I have the same card as you, but I was only able to render 2800 ... I think the abysmal result is because I have anisotropic filtering forced at 16x. When I disable texturing I am able to reach about 6000 objects.
Objects 4947
settings dialog appeared(?!): 640x480 24bpp n/a Disable no-FS no-VSync
some ATI 4800 Series
(I don’t exactly which, that’s how it’s reported)
GPU limited to exactly 500Mhz
GMem limited to exactly 450Mhz
AMD 4core CPU limited to max 64% (range 800-2200Mhz that is CPU freq jumps up/down depending on usage)
OpenGL ver 6.14.10.10600
Direct3D Ver 7.14.10.0817
2D Driver ver 8.01.01.1134
Catalyst Ver 11.3
CCC ver 2001.0308.2325.42017
OS: Win7 65bit
ran from within Eclipse Indigo (eclipse-SDK-3.7M6-win32-x86_64.zip) which was running on jdk6 but your code was running on jdk7
====
ok here’s on normal
Objects: 6941
that is, CPU high limit 100% aka 800->3400Mhz
GPU between 500->750MHz though it was 99.(9)% of the time on 500Mhz
GMem fixed at 900Mhz
http://i.imgur.com/rGL7K.png
============
now back to underclocked card but CPU on normal
Objects: 7133
that is, CPU high limit 100% aka 800->3400Mhz
GPU fixed at 500Mhz
GMem fixed at 450Mhz
I swear I clicked apply

http://i.imgur.com/J5VXo.png
seems to me though that the CPU power is more important (at least in this code+myconfig) than the GPU/GMem ?!?!?
Platform: Windows7 64bit
Graphics: ATI Mobility Radeon HD 5650
Driver: 8.723.8.2-100920a-105610C-Sony
Direct3D-version: 8.14.10.0743
OpenGL-version: 6.14.10.9756
CPU: Intel Core i3 @2.13 GHz
Memory: 4 GB RAM
Objects: 4175
Looks pretty crappy.
———————————————————————-
Platform: Mac OS X Snow Leopard
Renderer: NVIDIA GeForce 9400M
Laptop Model: Macbook Pro 13"
CPU:2.53 GHz Intel Core 2 Duo
Memory: 4 GB 1067 MHz DDR3
Object count: 2449
Triangle count: 29629
Vertex count: 59384
FPS: 59
———————————————————————–
Platform: Windows 7 64Bit
Graphics: ATI HD5770 1GB (Club 3D)
Driver Version: 8.831.2-110308a-115928C-ATI
CPU: AMD Phenom II X4 955 @ 3.60GHz (Overclocked ^^)
Memory: 4 GB Ram (1600MHz, 8-8-8- something latencies)
Object Count: 5700 (yeah, it honors the graphics card series)
Platform: Windows7 64bit
Graphics: Nvidia Geforce GTX 570
Driver: 270.51
CPU: Intel Core i7-2600K
Memory: 8 GB RAM
Objects: 20968
Stock cpu/gpu speeds
OS : Mac OSX 10.6.7
CPU : Intel Core i3 3.06 Ghz
GPU : ATI Radeon HD 4670 / Driver : 01.00.403
RAM : 4 GB DDR3
Objects : 3424
Hmmm gotta say I ran the test on 1024x768, maybe I should redo it a bit
cyuczieekc said:
OS: Win7 65bit
Nice.
Windows 7 64bit
Intel Core i7 2630QM 2Ghz
Nvidia Gforce GTX 460M
RAM 16 GB DDR3
Object: 14400
where it started to stop for at least 5 sec and FPS started to drop below 60 from time to time (which I guess was the test) the objects still have not stabelized… 14800 still 59 FPS where it started to add one or two objects per second only.