I have a physics simulation in jME with one static node. It is a cube, but it's kinda obvious it lands facing up every time. When it falls, it kinda pushes it self to land up when it faces the wrong way. Is there a way to disable this(I could see how it might be helpful in some cases…)?
One static node and one dynamic node you mean right ? the falling Cube being the dynamic node?
One cube and one .3ds file i loaded from Blender.
When it falls, it kinda pushes it self to land up when it faces the wrong way.
i don't know why it should do that, maybe it has do do with the physical center not being in the middle of the object?.
Oh, that must be it! I was changing the local translation. It works now though, after I started translating the object with it's physics node. Thanks!
yep that makes sense
after you attach your visual model to the dynamic physics node, you can forget about the visual model, always use the physical node to translate, rotate etc.