I am making a shooting game, and I want different targets to move inside the scene.
I have spheres as targets moving inside the scene, but I want to add a few cubes to the scene.
But I can’t find a way to make a cube move and bounce when it collides with an obstacle such as a wall.
To do it via physics, set both the cube and the wall as physical objects using a RigidBodyControl (the wall should not have mass), then give both the cube and the wall positive Restitution.
You may want to give the box a SphereCollisionShape, since a cube will naturally resist rolling.
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