Im creating a game, and now Im in the process of creating a scene. So I was wondering. If I were to create objects like a lamp or a elevator, can I do it in lets say blender. I create a elevator, then just create animation of it goint up in the scene to a certain pont. Then just in jme3 call the animation when Im in the elevator, or do I have to load elevator as seperated model and then just move it up.
You can do either. If you’re wanting physics to move you up when you’re on the elevator, then don’t use bone animation, but spatial animation or just move it directly in jME, and then set it to kinematic.