(October 2016) Monthly WIP screenshot thread

Cant remember exactly. Following what i have said in the thread i was close to 10k pointlights. Also the liming factor was the size of the lights.

I used a mesh holding a lot of spheres and some hacks to dynamically draw the amount required. There is one limiting factor that depends from gpu to gpu. I never managed to resolve this issue completely (in a mathematical way)

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