Octrees?

Hi, I'm looking at scene management and would like to know what exactly an octree is. Could someone explain to me how to use them and design (if you design, I have no idea) them? Thanks in advance.

Thanks for your help.

Octree is a scene partitioning structure that seperates space into 8 “octants” along the 3 axes:



It can be used in jME1/2 with the SimplePhysics library available on the forum.



You can also check this page for more information: