Hi everyone. In my quest to figure out how to reliably toggle resolutions, I’ve noticed some strange effects, which I think are due to the camera not updating correctly.
On a keypress, this is called to toggle fullscreen:
[java]
…
app.settings.setFrequency(ge.getDisplayMode.getRefreshRate)
app.settings.setFullscreen(true)
app.settings.setResolution(ge.getDisplayMode.getWidth, ge.getDisplayMode.getHeight)
app.setSettings(settings)
app.restart
cam.resize(settings.getWidth, settings.getHeight, true)
cam.update
…[/java]
What it should look like:
What it sometimes, but not always, looks like:
Or…
A few points:
- There are no filters
- The ground is a large, flat rectangle with a texture
- I’ve tried enqueuing cam.resize and cam.update after the call to app.restart, but this doesn’t make a difference
- Starting the game directly into fullscreen works fine, it’s just toggling it.