I use
.generatePhysicsGeometry(true),
however my collision models are kinda simple (less than 50 polygons so far)
I’m gonna try ripping apart the PhysicsMultithreadedGameState.java maybe this can help
I use
.generatePhysicsGeometry(true),
however my collision models are kinda simple (less than 50 polygons so far)
I’m gonna try ripping apart the PhysicsMultithreadedGameState.java maybe this can help