Yes i made this correction myself... I think that is a bug of graddle that can't determine the running java version properly.
Thanks for the follow-up. After pulling master from the main JME repo I was able to make it work...
I had to build JME, then add the VR JAR manually. I also had to download and add the JNA JARs.
Very excited to play with this.
While playing with the sample code above, I can't seem to get SETTING_DISABLE_VR or SETTING_VR_FORCE to allow me to run the code without my headset. Is this a possibility? I'd like to be able to run with and without VR.
LWJGL v3.1.2 Brings OpenVR Bindings, Tiny OpenEXR
I know that LWJGL now handles OpenVR bindings. I will integrate the LWJGL binding as an underlying VR wrapper for the next release of JMonkey. However, my aims its to provide a VR module that is as independant as possible from the native VR systems (as it was aimed with LWJGL/JOGL for JMonkey). So the integration of the LWGJL / OpenVR wrapping should not affect the VR AppState and the other high level VR functionalities.