Ogl framebuffer support

I’m considering to port my android game to jmonkey, but It seems a crucial needed feature in my game, frame buffer object, is not supported yet, is there any ETA’s of when it’s going to be supported?

My jmonkey knowledge is minimal, but would it be possible to call the relevant ogl functions directly?

Best Regards,

Since jME3 doesn’t use framebuffers on android then yes, you can use them directly. Currently the person maintaining the android build isn’t here, so we can’t really provide an ETA for when this portion will be finished