Ogre & Blender Export Problem

Okay… So I made an animation of a walrus, and exported it with the Ogre exporter, then I put it into jME3… and this is what it looks like:


So yeah… does anyone know how to solve this problem?


This is an issue with inverted normals,

Please read this tutorial:

Thanks so much! I’ll try it out when I get home!

Yeah… It didn’t help at all… I tried to recalculate the normals inside, outside, flipped 'em around (which just turns it either inside or outside)… All that changed was that not only were the faces still messed up, but you could see right through the model… Sad day =[. Any ideas? Thanks.

Can you provide a screenshot of the model in Blender with “draw normals” enabled?

Here it is far away:


Here it is close up:



Can’t really see anything there, the normals are as small as dots. For the far away view, increase the NSize to a larger size.

Also make sure you have “Double sided” in Editing → Mesh disabled.

When exporting with ogre do you have warning messages like “vertex not attached to a bone” or something like this?