onMove(int delta)


Retrieving xDelta and yDelta under

public void onMove(int xDelta, int yDelta, int newX, int newY)  from a MouseInputListener

works fine when i limit the FPS to 75, if i leave the app running at 300 FPS the Delta values doesn't work well, perhaps they are so close to 0.

How can i get the right delta values on any FPS?