OpenGL/LWJGL calls

Hi, beginner question here…

I’ve been comparing the various Java scene graphs, specifically jME, Java3D, and Xith. I noticed that Xith distinguishes itself from Java3D because it allows low-level OpenGL calls. Does jME do this with LWJGL? Will it offer them with JOGL?


You can make LWJGL calls whenever you want. I’ld suggest making them during the function simpleRender() if you’re extending SimpleGame. jME is abstracted away where a JOGL layer can be added, but isn’t in yet. Right now, we’re focusing on making our LWJGL support as good and fast as it can be.