I’m currently developing a little Android Game with the JME. (just the GUI until now)
I don’t have textures yet, so I am only using 2D-lines and BMP-texts. On the Desktop it works just fine, but when I start it I get an OpenGL error: out of memory, right after the app starts.
@mheider said:
... but when I start it I get an OpenGL error: out of memory, right after the app starts.
I often have the same problem can you test something, and load your stuff not in the simpleInit method but afterwards when the renderer is realy ready, e.g. via a button you have to press to load the elemens into the scene. For me “waiting” before i load the content works.