OpenGL-OutOfMemory

Hey guys,

I’m currently developing a little Android Game with the JME. (just the GUI until now)

I don’t have textures yet, so I am only using 2D-lines and BMP-texts. On the Desktop it works just fine, but when I start it I get an OpenGL error: out of memory, right after the app starts.

Regards,
Markus

@mheider said: ... but when I start it I get an OpenGL error: out of memory, right after the app starts.

I often have the same problem can you test something, and load your stuff not in the simpleInit method but afterwards when the renderer is realy ready, e.g. via a button you have to press to load the elemens into the scene. For me “waiting” before i load the content works.