Hi,
I just decided to redo some Java and I start with Jmonkey that seems really promissing.
I’m doing the tutorial one by one and I adapt things to my tastes but I encounter a problem.
I want a model loaded with the assetManager to face the camera after a colision has been detected with a Ray.
(I’m at the picking tutorial)
I get the collision detected, but can’t find the good orientation.
In fact I’m lost with Quatornion, Matrix3f and Float3f structures and don’t find a way to face a direction with simple world coordinates.
Maybe it’s more a Math problem, but even that, I don’t know what tools to use.
Any help will be appreciated.
There is a function called lookAt to help you doing that. Try something like this:
[java]clickableNode.lookAt(cam.getLocation());[/java]
Not much math involved
A helpful start with math: https://wiki.jmonkeyengine.org/legacy/doku.php/jme3:math_for_dummies
after that you should be able to move rotate and scale vectors to whereever you want
Thank you guys for the fast answers
I’ll look at both solutions. lookAt already works! but I need to understand more the Math involved to continue my project, and the nice reading provided will be of a good help
Thanks again!