Ortho Queue problem

I have a node with a quad attached to it.  The node is set to render in the ortho queue.  I put a few transforms on the node, but when I test my program, it ignores all of them.



Is there any way to have objects in the ortho queue render with the transforms specified on the node, instead of just the objects attached to it?

did you call node.updateGeometricState() after the translation?

Core-Dump said:

did you call node.updateGeometricState() after the translation?


I tried it, but that didn't help any.  It either did nothing, or it made my objects disappear entirely. 

I can work around the problem by changing the transforms on each trimesh, but for what I want to do, that would mean I'd have to litter my code with a lot of special cases.

A simple test case demonstrating the problem is always nice :wink:

I located a badly misplaced line of code and got it working, thanks anyway.