Outer-glow on a textured spatial?

Hi! I’ve been looking into applying a glow effect to a currently selected physics spatial that has a normal texture. Is there a way to just glow the edges of the spatial based on the angle you’re viewing it? I basically want the spatial to highlight with a glow when the user mouses over it.

I’m open for any other type of “selection” effect suggestions.


You have the rim light shader integrated in the mifth lightBlow shader lib which works fine for it :slight_smile: