I would like to outline objects, but the toon /cell shading is not nice to look at
I would rather think of using the stencil buffer or some sort
I already saw on the forum that some were pointing to use shaders, but
i am not good at shaders, or at least i don’t see at all how i would add an outline to a mesh
a good old method consisted of scaling the object, drawing it with a shadeless color (face cull set to off)
and draw the original object on top of it
wich is quiet ok for what i need
but how would i do pre/post rendering with jme ?
do i have to use layers in some way, wich would mean
1 layer for the scene
1 layer for the outline
1 layer for the original shaded object
i think it would be non effective on cpu/gpu cost
or do i have to use framebuffers textures
can someone enlight me ?