Is classic or steep parallax implemented in the PBR branch?
If i try to use a parallax map,the shader throws this error:
com.jme3.renderer.RendererException: compile error in: ShaderSource[name=Common/MatDefs/Light/PBRLighting.frag, defines, type=Fragment, language=GLSL100]
0:347(60): error: `vViewDir' undeclared
0:347(88): error: no matching function for call to `classicParallaxOffset(sampler2D, error, vec2, float)'; candidates are:
0:347(88): error: vec2 classicParallaxOffset(sampler2D, vec3, vec2, float)
I had no matter using PBR with just normals map.