Parallax Mapping and Dithering and Alpha Blending, Oh My!

Parallax Mapping, Dithering, MipMapping, CLOD… these are all algorithms, techniques, concepts unique for game development. I feel, as a newcomer to game dev, that there is just this massive universe of these that you won’t find in a standard programming book. I’m looking for books, articles, wikis, PDFs, anything that might aggregate most of these game techniques/methods into somewhat of a centralized location, and explain what they all are.



Thanks for any references!

Wikipedia is usually quite good for that, no kidding :slight_smile:

good references for 3D techniques are GPU gems books (that are available online for free)

gpu gem

gpu gem 2

gpu gem 3



Also Gamedev.net is an incredible resource and knowledge base on game development.